Global Gaming Peripherals Market Overview
According to SPER Market Research, the Global Gaming Peripherals Market is estimated to reach USD 10.76 billion by 2033 with a CAGR of 8.56%.
Gaming peripherals are hardware devices specially designed for video games that provide better control, precision, and immersion, enhancing the gaming experience. Common examples include gaming mice with extra buttons and high sensitivity, gaming keyboards with programmable keys and customizable lighting, gaming headsets with built-in microphones and surround sound, gaming controllers for console gaming, virtual reality (VR) devices for a more realistic experience, and gaming monitors with high refresh rates and low response times. Gaming peripherals aim to provide an immersive gaming experience, making them an essential part of the gaming industry.
Exploring the Growth Drivers of the Global Gaming Peripherals Industry.
The global gaming peripherals market is experiencing substantial growth, fueled by several key factors. Firstly, as video games become more complex and sophisticated, gamers are increasingly demanding high-performance peripherals that offer better precision, accuracy, and response times. Secondly, the rise of competitive gaming and e-sports has led to a surge in demand for high-quality gaming peripherals that provide a competitive edge to professional gamers. Thirdly, the overall growth of the gaming industry, driven by the increasing popularity of video games and advancements in technology, has also contributed to the growth of the gaming peripherals market.
In addition, the growing popularity of virtual reality devices has led to an increase in demand for peripherals such as VR headsets and controllers. Moreover, the constant advancements in technology have enabled gaming peripheral manufacturers to develop more sophisticated and innovative products, driving demand for new and improved gaming peripherals. Lastly, the increasing disposable income of consumers has enabled them to invest in high-end gaming peripherals, leading to the growth of the gaming peripherals market. Overall, the global gaming peripherals market is expected to continue growing in the coming years, driven by these and other factors.
What challenges does the Global Gaming Peripherals Market face?
The global gaming peripherals market faces several challenges, including high competition among established players and new entrants, which can make it difficult for smaller companies to gain market share. Additionally, gaming peripherals can be expensive, and consumers may be hesitant to invest in high-end products, limiting the market size. Technological advancements also result in a short product lifecycle, putting pressure on manufacturers to constantly innovate and release new products. Compatibility issues and supply chain disruptions, such as those caused by the COVID-19 pandemic, can result in delays in production and distribution of gaming peripherals. Lastly, counterfeit products in the market can hurt sales and erode consumer trust. While the gaming peripherals market is expected to continue growing, addressing these challenges will be critical to sustain growth and profitability in the industry.
In what ways has the COVID-19 pandemic affected Global Gaming Peripherals Market?
The COVID-19 pandemic has had both positive and negative effects on the global gaming peripherals market. With people spending more time at home due to lockdowns and social distancing measures, there has been an increase in demand for gaming peripherals, as more people turn to gaming as a form of entertainment. However, the pandemic has also caused disruptions in the supply chain, resulting in delays in production and distribution of gaming peripherals. Additionally, the economic impact of the pandemic has led to decreased consumer spending on non-essential items, including gaming peripherals. Overall, the net effect of the pandemic on the gaming peripherals market is mixed.
Scope of the Report:
Report Metric | Details |
Market size available for years | 2019-2033 |
Base year considered | 2022 |
Forecast period | 2023-2033 |
Segments covered | By Product Type, By Gaming Device Type, By Technology, By Distribution Channel
|
Regions covered | North America, Europe, Asia Specific, Middle East and Africa, South America, Others.
|
Companies Covered | Alienware, Logitech, Razer, Mad Catz, Turtle Beach, Corsair, Cooler Master, Sennheiser, Hyper X, Steel Series, Anker, Roccat, Reddragon, Das, Gamdias, Sades
|
Key Target Audience:
- Gamers
- Gaming peripheral manufacturers
- Retailers and distributors
- Investors and financial institutions
- Research organizations
- Media and entertainment Companies
- Government Organizations
Global Gaming Peripherals Market Segmentation:
1. By Product Type:
- Global Gaming Peripherals Market Value Share and Forecast, By Product Type, 2023-2033
- Headsets
- Keyboards
- Joysticks
- Mouse
- Gamepads
- Others
2. By Gaming Device Type:
- Global Gaming Peripherals Market Value Share and Forecast, By Device Type, 2023-2033
- PC
- Gaming Consoles
3. By Technology:
- Global Gaming Peripherals Market Value Share and Forecast, By Technology, 2023-2033
- Wired
- Wireless
4. By Distribution Channel:
- Global Gaming Peripherals Market Value Share and Forecast, By Distribution Channel, 2023-2033
- Online
- Offline
5. By Region:
- North America
- Europe
- Asia-Pacific
- Middle East
- Africa
- South America
- Others.
Key Topics Covered in the Report:
- Global Gaming Peripherals Market Size (FY’2023-FY’2033)
- Overview of Global Gaming Peripherals Market
- Segmentation of Global Gaming Peripherals Market By Product Type (Headsets, Keyboards, Joysticks, Mouse, Gamepads, Others)
- Segmentation of Global Gaming Peripherals Market By Gaming Device Type (PC, Gaming Consoles)
- Segmentation of Global Gaming Peripherals Market By Technology (Wired, Wireless)
- Segmentation of Global Gaming Peripherals Market By Distribution Channel (Online, Offline)
- Statistical Snap of Global Gaming Peripherals Market
- Growth Analysis of Global Gaming Peripherals Market
- Problems and Challenges in Global Gaming Peripherals Market
- Competitive Landscape in the Global Gaming Peripherals Market
- Impact of COVID-19 and Demonetization on Global Gaming Peripherals Market
- Details on Recent Investment in Global Gaming Peripherals Market
- Competitive Analysis of Global Gaming Peripherals Market
- Key Players in the Global Gaming Peripherals Market
- SWOT Analysis of Global Gaming Peripherals Market
- Global Gaming Peripherals Market Future Outlook and Projections (FY’2023-FY’2033)
- Recommendations from Analyst
1. Introduction
1.1. Scope of the report
1.2. Market segment analysis
2. Research Methodology
2.1. Research data source
2.1.1. Secondary Data
2.1.2. Primary Data
2.1.3. SPER’s internal database
2.1.4. Premium insight from KOL’s
2.2. Market size estimation
2.2.1. Top-down and Bottom-up approach
2.3. Data triangulation
3. Executive Summary
4. Market Dynamics
4.1. Driver, Restraint, Opportunity and Challenges analysis
4.1.1. Drivers
4.1.2. Restraints
4.1.3. Opportunities
4.1.4. Challenges
4.2. COVID-19 Impacts of the Global Gaming Peripherals Market
5. Market variable and outlook
5.1. SWOT Analysis
5.1.1. Strengths
5.1.2. Weaknesses
5.1.3. Opportunities
5.1.4. Threats
5.2. PESTEL Analysis
5.2.1. Political Landscape
5.2.2. Economic Landscape
5.2.3. Social Landscape
5.2.4. Technological Landscape
5.2.5. Environmental Landscape
5.2.6. Legal Landscape
5.3. PORTER’s Five Forces
5.3.1. Bargaining power of suppliers
5.3.2. Bargaining power of buyers
5.3.3. Threat of Substitute
5.3.4. Threat of new entrant
5.3.5. Competitive rivalry
5.4. Heat Map Analysis
6. Competitive Landscape
6.1. Global Gaming Peripherals Market Manufacturing Base Distribution, Sales Area, Product Type
6.2. Mergers & Acquisitions, Partnerships, Product Launch, and Collaboration in Global Gaming Peripherals Market
7. Global Gaming Peripherals Market, By Product Type (USD Million)
7.1. Global Gaming Peripherals Market Value Share and Forecast, By Product Type, 2023-2033
7.2. Headsets
7.3. Keyboards
7.4. Joysticks
7.5. Mouse
7.6. Gamepads
7.7. Others
8. Global Gaming Peripherals Market, By Gaming Device Type (USD Million)
8.1. Global Gaming Peripherals Market Value Share and Forecast, By Device Type, 2023-2033
8.2. PC
8.3. Gaming Consoles
9. Global Gaming Peripherals Market, By Technology (USD Million)
9.1. Global Gaming Peripherals Market Value Share and Forecast, By Technology, 2023-2033
9.2. Wired
9.3. Wireless
10. Global Gaming Peripherals Market, By Distribution Channel (USD Million)
10.1. Global Gaming Peripherals Market Value Share and Forecast, By Distribution Channel, 2023-2033
10.2. Online
10.3. Offline
11. Global Gaming Peripherals Market Forecast, 2019-2033 (USD Million)
11.1. Global Gaming Peripherals Market Size and Market Share
12. Global Gaming Peripherals Market, By Product Type, 2019-2033 (USD Million)
12.1. Global Gaming Peripherals Market Size and Market Share By Product Type (2019-2026)
12.2. Global Gaming Peripherals Market Size and Market Share By Product Type (2027-2033)
13. Global Gaming Peripherals Market, By Gaming Device Type, 2019-2033 (USD Million)
13.1. Global Gaming Peripherals Market Size and Market Share By Gaming Device Type (2019-2026)
13.2. Global Gaming Peripherals Market Size and Market Share By Gaming Device Type (2027-2033)
14. Global Gaming Peripherals Market, By Technology, 2019-2033 (USD Million)
14.1. Global Gaming Peripherals Market Size and Market Share By Technology (2019-2026)
14.2. Global Gaming Peripherals Market Size and Market Share By Technology (2027-2033)
15. Global Gaming Peripherals Market, By Distribution Channel, 2019-2033 (USD Million)
15.1. Global Gaming Peripherals Market Size and Market Share By Distribution Channel (2019-2026)
15.2. Global Gaming Peripherals Market Size and Market Share By Distribution Channel (2027-2033)
16. Global Gaming Peripherals Market, By Region, 2019-2033 (USD Million)
16.1. Global Gaming Peripherals Market Size and Market Share By Region (2019-2026)
16.2. Global Gaming Peripherals Market Size and Market Share By Region (2027-2033)
16.3. Asia-Pacific
16.3.1. Australia
16.3.2. China
16.3.3. India
16.3.4. Japan
16.3.5. South Korea
16.3.6. Rest of Asia-Pacific
16.4. Europe
16.4.1. France
16.4.2. Germany
16.4.3. Italy
16.4.4. Spain
16.4.5. United Kingdom
16.4.6. Rest of Europe
16.5. Middle East and Africa
16.5.1. Kingdom of Saudi Arabia
16.5.2. United Arab Emirates
16.5.3. Rest of Middle East & Africa
16.6. North America
16.6.1. Canada
16.6.2. Mexico
16.6.3. United States
16.7. Latin America
16.7.1. Argentina
16.7.2. Brazil
16.7.3. Rest of Latin America
17. Company Profile
17.1. Alienware
17.1.1. Company details
17.1.2. Financial outlook
17.1.3. Product summary
17.1.4. Recent developments
17.2. Logitech
17.2.1. Company details
17.2.2. Financial outlook
17.2.3. Product summary
17.2.4. Recent developments
17.3. Razer
17.3.1. Company details
17.3.2. Financial outlook
17.3.3. Product summary
17.3.4. Recent developments
17.4. Mad Catz
17.4.1. Company details
17.4.2. Financial outlook
17.4.3. Product summary
17.4.4. Recent developments
17.5. Turtle Beach
17.5.1. Company details
17.5.2. Financial outlook
17.5.3. Product summary
17.5.4. Recent developments
17.6. Corsair
17.6.1. Company details
17.6.2. Financial outlook
17.6.3. Product summary
17.6.4. Recent developments
17.7. Cooler Master
17.7.1. Company details
17.7.2. Financial outlook
17.7.3. Product summary
17.7.4. Recent developments
17.8. Sennheiser
17.8.1. Company details
17.8.2. Financial outlook
17.8.3. Product summary
17.8.4. Recent developments
17.9. HyperX
17.9.1. Company details
17.9.2. Financial outlook
17.9.3. Product summary
17.9.4. Recent developments
17.10. SteelSeries
17.10.1. Company details
17.10.2. Financial outlook
17.10.3. Product summary
17.10.4. Recent developments
17.11. Anker
17.11.1. Company details
17.11.2. Financial outlook
17.11.3. Product summary
17.11.4. Recent developments
17.12. Roccat
17.12.1. Company details
17.12.2. Financial outlook
17.12.3. Product summary
17.12.4. Recent Developments
17.13. Reddragon
17.13.1. Company details
17.13.2. Financial outlook
17.13.3. Product summary
17.13.4. Recent developments
17.14. Das
17.14.1. Company details
17.14.2. Financial outlook
17.14.3. Product summary
17.14.4. Recent developments
17.15. Gamdias
17.15.1. Company details
17.15.2. Financial outlook
17.15.3. Product summary
17.15.4. Recent developments
17.16. Sades
17.16.1. Company details
17.16.2. Financial outlook
17.16.3. Product summary
17.16.4. Recent developments
18. List of Abbreviations
19. Reference Links
20. Conclusion
21. Research Scope
SPER Market Research’s methodology uses great emphasis on primary research to ensure that the market intelligence insights are up to date, reliable and accurate. Primary interviews are done with players involved in each phase of a supply chain to analyze the market forecasting. The secondary research method is used to help you fully understand how the future markets and the spending patterns look likes.
The report is based on in-depth qualitative and quantitative analysis of the Product Market. The quantitative analysis involves the application of various projection and sampling techniques. The qualitative analysis involves primary interviews, surveys, and vendor briefings. The data gathered as a result of these processes are validated through experts opinion. Our research methodology entails an ideal mixture of primary and secondary initiatives.