AI Animation Tool Market Introduction and Overview
According to SPER Market Research, the Global AI Animation Tool Market is estimated to reach USD 1310.83 million by 2033 with a CAGR of 14.59%.
The report includes an in-depth analysis of the Global AI Animation Tool Market, including market size and trends, product mix, applications, and supplier analysis. An artificial intelligence (AI) animation generator is a component of software or a system that makes use of techniques such as deep learning and machine learning in order to automatically create animations or help with the creation of animations. These generators can create a wide range of animations, such as character animations, motion graphics, visual effects, and more in both 2D and 3D. In order to create motion sequences that mimic animations created by humans, this approach often makes use of neural network algorithms, such as generative adversarial networks (GANs) or recurrent neural networks (RNNs).
- 2024; Keyframer is a new AI animation tool which was released by Apple Inc. that allows users to apply different motions into 2D images. Users only need to choose the animation style in which they want to be rendered.
- This tool uses the GPT4 base model from OpenAI and can also handle Scalable Vector Graphic (SVG) files. This utility successfully animates a picture based on a text input by creating CSS codes.
Market Opportunities and Challenges
The possibilities of animation have been considerably expanded by the application of artificial intelligence. This helps the industry participants create more imaginative art. Businesses may produce character movements, lip sync, and backdrops that are more realistic with AI animation tools. The market participants can increase production, save money and time, and allow the characters to move freely by utilizing AI animation tools, all with a single strategic move. This might assist the animators in considering additional novel notions and ideas.
One of the major challenges facing the industry for AI animation tools is the constant need to improve algorithm accuracy and efficiency. The market continues to encounter challenges in maintaining interoperability with existing animation techniques and addressing concerns regarding job displacement in the animation sector. Another risk is that AI, which is capable of understanding perspective, could take control and limit the animator's capacity to affect the outcome.
Market Competitive Landscape
Market players are seeking to use AI animation tools to increase creativity, improve quality, cut costs, speed up production processes, reach a larger audience, and create personalized content. They also want to use these tools to gain a competitive advantage, increase productivity, and meet the ever-changing needs of marketing, gaming, entertainment, and education. Ultimately, they want to create compelling animations at the lowest possible production cost while boosting productivity. The major players in the Global AI Animation Tool Market include: Audio2Face, Cascadeur, Deepmotion, Getrad, Monstermash, Pixcap, Powtoon, Rawshorts, Squiglit, Synthetik, and others.
Scope of the Report:
Report Metric | Details |
Market size available for years | 2020-2033 |
Base year considered | 2023 |
Forecast period | 2024-2033 |
Segments covered | By Type, By Application
|
Regions covered | North America, Asia-Pacific, Latin America, Middle East & Africa and Europe
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Companies Covered | Audio2Face, Cascadeur, Deepmotion, Getrad, Monstermash, Pixcap, Powtoon, Rawshorts, Squiglit, Synthetik, and others.
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COVID-19 Impact on Global AI Animation Tool Market
The COVID-19 epidemic affected sectors around the world, including animation. Artificial intelligence (AI) became a game-changer, fundamentally altering the animation industry as firms attempt to adjust to the new normal. As studios adopted strict safety procedures and adjusted to remote setups, there were significant delays and difficulties. The need for animated content increased dramatically, despite the epidemic forcing many sectors to slow down or halt. During lockdowns, people resorted to animation as a kind of amusement and escape from reality everywhere. The need for new and interesting animated material increased as streaming platforms saw a spike in viewing.
Key Target Audience:
- Animation Studios and Production Companies
- Game Development Companies
- Filmmakers and Content Creators
- Advertising and Marketing Agencies
- Educational Institutions
- Gaming Enthusiasts and Hobbyists
- Architectural and Engineering Firms
- Medical and Scientific Visualization Companies
- Virtual Reality (VR) and Augmented Reality (AR) Developers
- E-learning and Training Providers
Our in-depth analysis of the AI Animation Tool Market includes the following segments:
By Type: |
Image Tool
Action Tool
Language Tool
|
By Application: |
Game
Video
Others
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By Region: |
Australia
China
India
Japan
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Key Topics Covered in the Report:
- Global AI Animation Tool Market Size (FY’2024-FY’2033)
- Overview of Global AI Animation Tool Market
- Segmentation of Global AI Animation Tool Market By Type (Image Tool, Action Tool, Language Tools, Others)
- Segmentation of Global AI Animation Tool Market By Application (Game, Video, Others)
- Statistical Snap of Global AI Animation Tool Market
- Expansion Analysis of Global AI Animation Tool Market
- Problems and Obstacles in Global AI Animation Tool Market
- Competitive Landscape in the Global AI Animation Tool Market
- Impact of COVID-19 and Demonetization on Global AI Animation Tool Market
- Details on Current Investment in Global AI Animation Tool Market
- Competitive Analysis of Global AI Animation Tool Market
- Prominent Players in the Global AI Animation Tool Market
- SWOT Analysis of Global AI Animation Tool Market
- Global AI Animation Tool Market Future Outlook and Projections (FY’2024-FY’2033)
- Recommendations from Analyst
1. Introduction
1.1. Scope of the report
1.2. Market segment analysis
2. Research Methodology
2.1. Research data source
2.1.1. Secondary Data
2.1.2. Primary Data
2.1.3. SPER’s internal database
2.1.4. Premium insight from KOL’s
2.2. Market size estimation
2.2.1. Top-down and Bottom-up approach
2.3. Data triangulation
3. Executive Summary
4. Market Dynamics
4.1. Driver, Restraint, Opportunity and Challenges analysis
4.1.1. Drivers
4.1.2. Restraints
4.1.3. Opportunities
4.1.4. Challenges
4.2. COVID-19 Impacts of the Global AI Animation Tool Market
5. Market variable and outlook
5.1. SWOT Analysis
5.1.1. Strengths
5.1.2. Weaknesses
5.1.3. Opportunities
5.1.4. Threats
5.2. PESTEL Analysis
5.2.1. Political Landscape
5.2.2. Economic Landscape
5.2.3. Social Landscape
5.2.4. Technological Landscape
5.2.5. Environmental Landscape
5.2.6. Legal Landscape
5.3. PORTER’s Five Forces
5.3.1. Bargaining power of suppliers
5.3.2. Bargaining power of buyers
5.3.3. Threat of Substitute
5.3.4. Threat of new entrant
5.3.5. Competitive rivalry
5.4. Heat Map Analysis
6. Competitive Landscape
6.1. Global AI Animation Tool Market Manufacturing Base Distribution, Sales Area, Product Type
6.2. Mergers & Acquisitions, Partnerships, Product Launch, and Collaboration in Global AI Animation Tool Market
7. Global AI Animation Tool Market, By Type (USD Million)
7.1. Global AI Animation Tool Market Value Share and Forecast, By Type, 2023-2033
7.2. Image Tool
7.3. Action Tool
7.4. Language Tool
7.5. Others
8. Global AI Animation Tool Market, By Application (USD Million)
8.1. Global AI Animation Tool Market Value Share and Forecast, By Application, 2023-2033
8.2. Game
8.3. Video
8.4. Others
9. Global AI Animation Tool Market Forecast, 2020-2033 (USD Million)
9.1. Global AI Animation Tool Market Size and Market Share
10. Global AI Animation Tool Market, By Type 2020-2033 (USD Million)
10.1. Global AI Animation Tool Market Size and Market Share By Type (2020-2026)
10.2. Global AI Animation Tool Market Size and Market Share By Type (2027-2033)
11. Global AI Animation Tool Market, By Application, 2020-2033 (USD Million)
11.1. Global AI Animation Tool Market Size and Market Share By Application (2020-2026)
11.2. Global AI Animation Tool Market Size and Market Share By Application (2027-2033)
12. Global AI Animation Tool Market, By Region, 2020-2033 (USD Million)
12.1. Global AI Animation Tool Market Size and Market Share By Region (2020-2026)
12.2. Global AI Animation Tool Market Size and Market Share By Region (2027-2033)
12.3. Asia-Pacific
12.3.1. Australia
12.3.2. China
12.3.3. India
12.3.4. Japan
12.3.5. South Korea
12.3.6. Rest of Asia-Pacific
12.4. Europe
12.4.1. France
12.4.2. Germany
12.4.3. Italy
12.4.4. Spain
12.4.5. United Kingdom
12.4.6. Rest of Europe
12.5. Middle East and Africa
12.5.1. Kingdom of Saudi Arabia
12.5.2. United Arab Emirates
12.5.3. Rest of Middle East & Africa
12.6. North America
12.6.1. Canada
12.6.2. Mexico
12.6.3. United States
12.7. Latin America
12.7.1. Argentina
12.7.2. Brazil
12.7.3. Rest of Latin America
13. Company Profile
13.1. Audio2Face
13.1.1. Company details
13.1.2. Financial outlook
13.1.3. Product summary
13.1.4. Recent developments
13.2. Cascadeur
13.2.1. Company details
13.2.2. Financial outlook
13.2.3. Product summary
13.2.4. Recent developments
13.3. Deepmotion
13.3.1. Company details
13.3.2. Financial outlook
13.3.3. Product summary
13.3.4. Recent developments
13.4. Getrad
13.4.1. Company details
13.4.2. Financial outlook
13.4.3. Product summary
13.4.4. Recent developments
13.5. Monstermash
13.5.1. Company details
13.5.2. Financial outlook
13.5.3. Product summary
13.5.4. Recent developments
13.6. Pixcap
13.6.1. Company details
13.6.2. Financial outlook
13.6.3. Product summary
13.6.4. Recent developments
13.7. Powtoon
13.7.1. Company details
13.7.2. Financial outlook
13.7.3. Product summary
13.7.4. Recent developments
13.8. Rawshorts
13.8.1. Company details
13.8.2. Financial outlook
13.8.3. Product summary
13.8.4. Recent developments
13.9. Squiglit
13.9.1. Company details
13.9.2. Financial outlook
13.9.3. Product summary
13.9.4. Recent developments
13.10. Synthetik
13.10.1. Company details
13.10.2. Financial outlook
13.10.3. Product summary
13.10.4. Recent developments
13.11. Others
14. List of Abbreviations
15. Reference Links
16. Conclusion
17. Research Scope
SPER Market Research’s methodology uses great emphasis on primary research to ensure that the market intelligence insights are up to date, reliable and accurate. Primary interviews are done with players involved in each phase of a supply chain to analyze the market forecasting. The secondary research method is used to help you fully understand how the future markets and the spending patterns look likes.
The report is based on in-depth qualitative and quantitative analysis of the Product Market. The quantitative analysis involves the application of various projection and sampling techniques. The qualitative analysis involves primary interviews, surveys, and vendor briefings. The data gathered as a result of these processes are validated through experts opinion. Our research methodology entails an ideal mixture of primary and secondary initiatives.