China Online Gaming Market Overview
According to SPER Market Research, the China Online Gaming Market is estimated to reach USD 151.97 billion by 2033 with a CAGR 8.76%.
Online games are played utilizing video game consoles, personal computers (PCs), and mobile devices over the Internet. Multiplayer modes, downloadable content, and in-game chat can all be found in online games, which can be obtained for free or for a price or subscription. Playing video games through the internet or other computer networks is referred to as online gaming. It enables gamers to connect in real-time with other players from across the world and compete or collaborate in a virtual environment. Online gaming is available on a variety of devices, including personal computers, game consoles, cellphones, and tablets.
Exploring the Growth Drivers of the China Online Gaming Industry
In recent years, the Chinese online gaming market has grown significantly, and numerous reasons have contributed to its rise. China has the world's largest online population, with over 900 million internet users. Because to the increased availability and cost of high-speed internet, online gaming has become more accessible to a bigger demographic. The rapid rise of China's middle class has resulted in more disposable income, resulting in more people spending money on entertainment, especially online gaming. With over 600 million mobile gamers, mobile gaming has become a big driver of the online gaming business in China. The increasing popularity of smartphones and the creation of mobile gaming platforms have spurred the expansion of mobile gaming. Overall, the factors driving the rise of the China online gaming business are broad, and include aspects such as technology, demographics, culture, and government legislation. These elements are projected to drive the industry's growth in the next years.
What challenges does the China Online Gaming Market face?
While the Chinese online gaming market has grown significantly, it also faces a number of challenges. The Chinese government has strengthened laws governing the internet gaming business, with a particular emphasis on reducing gaming addiction among children. These regulations limit the amount of time minors can spend playing games and the number of new game approvals. The Chinese online gaming sector is fiercely competitive, with numerous domestic and international players vying for market dominance. Overall, the China online gaming market faces a number of problems, but the industry is likely to expand in the future due to the popularity of online gaming in China and the growing demand for esports. Companies that can negotiate these issues effectively are more likely to prosper in this dynamic and competitive market.
In what ways has the COVID-19 pandemic affected China Online Gaming Market?
In numerous aspects, the COVID-19 pandemic has had a profound impact on the Chinese online gaming business. The pandemic has increased demand for online gaming as people spend more time at home and look for ways to entertain themselves. Many people use online gaming to stay in touch with friends and family while practicing social distancing. With more individuals watching and participating in esports events, this has opened new prospects for the online gaming business. During the epidemic, the Chinese government implemented stronger rules on the internet gaming business, including reducing the number of new game approvals.
Scope of the Report:
Report Metric | Details |
Market size available for years | 2019-2033 |
Base year considered | 2022 |
Forecast period | 2023-2033 |
Segments covered | By Category, By User, By Age Group
|
Regions covered | Central China, East China, North China, Northeast China, Northwest China, Southwest China
|
Companies Covered | 37 Interactive Entertainment, King net Network, Net Dragon, NetEase, Perfect World Entertainment, Tencent, Yoozoo Interactive, Zhejiang Century Huatong
|
Key Target Audience:
- Academics
- Gaming Companies
- Government Agencies
- Investors
- Research Firms
China Online Gaming Market Segmentation:
1. By Category:
- China Online Gaming Market Value Share and Forecast, By Category, 2023-2033
- Client Gaming
- Mobile Gaming
- Web Gaming
2. By User:
- China Online Gaming Market Value Share and Forecast, By User, 2023-2033
- Female
- Male
3. By Age Group:
- China Online Gaming Market Value Share and Forecast, By Age Group, 2023-2033
- 18-24 years
- 25-34 years
- 35-44 years
- 45-54 years
- 55-64 years
4. By Region:
- Central China
- East China
- North China
- Northeast China
- Northwest China
- Southwest China
Key Topics Covered in the Report:
- China Online Gaming Market Size (FY’2023-FY’2033)
- Overview of China Online Gaming Market
- Segmentation of China Online Gaming Market By Category (Client Gaming, Mobile Gaming, Web Gaming)
- Segmentation of China Online Gaming Market By User (Female, Male)
- Segmentation of China Online Gaming Market By Age Group (18-24 years, 25-34 years, 35-44 years, 45-54 years, 55-64 years)
- Statistical Snap of China Online Gaming Market
- Growth Analysis of China Online Gaming Market
- Problems and Challenges in China Online Gaming Market
- Competitive Landscape in the China Online Gaming Market
- Impact of COVID-19 and Demonetization on China Online Gaming Market
- Details on Recent Investment in China Online Gaming Market
- Competitive Analysis of China Online Gaming Market
- Key Players in the China Online Gaming Market
- SWOT Analysis of China Online Gaming Market
- China Online Gaming Market Future Outlook and Projections (FY’2023-FY’2033)
- Recommendations from Analyst
1. Introduction
1.1. Scope of the report
1.2. Market segment analysis
2. Research Methodology
2.1. Research data source
2.1.1. Secondary Data
2.1.2. Primary Data
2.1.3. SPER’s internal database
2.1.4. Premium insight from KOL’s
2.2. Market size estimation
2.2.1. Top-down and Bottom-up approach
2.3. Data triangulation
3. Executive Summary
4. Market Dynamics
4.1. Driver, Restraint, Opportunity and Challenges analysis
4.1.1. Drivers
4.1.2. Restraints
4.1.3. Opportunities
4.1.4. Challenges
4.2. COVID-19 Impacts of the China Online Gaming Market
5. Market variable and outlook
5.1. SWOT Analysis
5.1.1. Strengths
5.1.2. Weaknesses
5.1.3. Opportunities
5.1.4. Threats
5.2. PESTEL Analysis
5.2.1. Political Landscape
5.2.2. Economic Landscape
5.2.3. Social Landscape
5.2.4. Technological Landscape
5.2.5. Environmental Landscape
5.2.6. Legal Landscape
5.3. PORTER’s Five Forces
5.3.1. Bargaining power of suppliers
5.3.2. Bargaining power of buyers
5.3.3. Threat of Substitute
5.3.4. Threat of new entrant
5.3.5. Competitive rivalry
5.4. Heat Map Analysis
6. Competitive Landscape
6.1. China Online Gaming Market Manufacturing Base Distribution, Sales Area, Product Type
6.2. Mergers & Acquisitions, Partnerships, Product Launch, and Collaboration in China Online Gaming Market
7. China Online Gaming Market, By Category (USD Million)
7.1. China Online Gaming Market Value Share and Forecast, By Category, 2023-2033
7.2. Client Gaming
7.3. Mobile Gaming
7.4. Web Gaming
8. China Online Gaming Market, By User (USD Million)
8.1. China Online Gaming Market Value Share and Forecast, By User, 2023-2033
8.2. Female
8.3. Male
9. China Online Gaming Market, By Age Group (USD Million)
9.1. China Online Gaming Market Value Share and Forecast, By Age Group, 2023-2033
9.2. 18-24 years
9.3. 25-34 years
9.4. 35-44 years
9.5. 45-54 years
9.6. 55-64 years
10. China Online Gaming Market Forecast, 2019-2033 (USD Million)
10.1. China Online Gaming Market Size and Market Share
11. China Online Gaming Market, By Category, 2019-2033 (USD Million)
11.1. China Online Gaming Market Size and Market Share by Category (2019-2026)
11.2. China Online Gaming Market Size and Market Share by Category (2027-2033)
12. China Online Gaming Market, By User, 2019-2033 (USD Million)
12.1. China Online Gaming Market Size and Market Share by User (2019-2026)
12.2. China Online Gaming Market Size and Market Share by User 2027-2033)
13. China Online Gaming Market, By Age Group, 2019-2033 (USD Million)
13.1. China Online Gaming Market Size and Market Share by Age Group (2019-2026)
13.2. China Online Gaming Market Size and Market Share by Age Group (2027-2033)
14. China Online Gaming Market, By Region, 2019-2033 (USD Million)
14.1. China Online Gaming Market Size and Market Share by Region (2019-2026)
14.2. China Online Gaming Market Size and Market Share by Region (2027-2033)
14.3. Central China
14.4. East China
14.5. North China
14.6. Northeast China
14.7. Northwest China
14.8. Southwest China
15. Company Profile
15.1. 37 Interactive Entertainment
15.1.1. Company details
15.1.2. Financial outlook
15.1.3. Product summary
15.1.4. Recent developments
15.2. King net Network
15.2.1. Company details
15.2.2. Financial outlook
15.2.3. Product summary
15.2.4. Recent developments
15.3. Net Dragon
15.3.1. Company details
15.3.2. Financial outlook
15.3.3. Product summary
15.3.4. Recent developments
15.4. NetEase
15.4.1. Company details
15.4.2. Financial outlook
15.4.3. Product summary
15.4.4. Recent developments
15.5. Perfect World Entertainment
15.5.1. Company details
15.5.2. Financial outlook
15.5.3. Product summary
15.5.4. Recent developments
15.6. Tencent
15.6.1. Company details
15.6.2. Financial outlook
15.6.3. Product summary
15.6.4. Recent developments
15.7. Yoozoo Interactive
15.7.1. Company details
15.7.2. Financial outlook
15.7.3. Product summary
15.7.4. Recent developments
15.8. Zhejiang Century Huatong
15.8.1. Company details
15.8.2. Financial outlook
15.8.3. Product summary
15.8.4. Recent developments
16. List of Abbreviations
17. Reference Links
18. Conclusion
19. Research Scope
SPER Market Research’s methodology uses great emphasis on primary research to ensure that the market intelligence insights are up to date, reliable and accurate. Primary interviews are done with players involved in each phase of a supply chain to analyze the market forecasting. The secondary research method is used to help you fully understand how the future markets and the spending patterns look likes.
The report is based on in-depth qualitative and quantitative analysis of the Product Market. The quantitative analysis involves the application of various projection and sampling techniques. The qualitative analysis involves primary interviews, surveys, and vendor briefings. The data gathered as a result of these processes are validated through experts opinion. Our research methodology entails an ideal mixture of primary and secondary initiatives.