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Augmented and Virtual Reality Hardware Market Share, Trends, Demand and Future Growth 2032
Augmented and Virtual Reality Hardware Market Size- By Hardware Type, By Application, By Industry Vertical- Regional Outlook, Competitive Strategies and Segment Forecast to 2032
Published: Feb-2023 | Report ID: IACT2352 | Pages: 1 - 239 | Formats*: |
Category : Information & Communications Technology |
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Report Metric | Details |
Market size available for years | 2019-2032 |
Base year considered | 2021 |
Forecast period | 2022-2032 |
Segments covered | By Hardware Type, By Application, By Industry |
Regions covered | Asia-Pacific, Europe, Middle East and Africa, North America, Latin America |
Companies Covered | Apple Inc, Blipper Limited, Bosch group, Google LLC, HTC Corporation, Infinity Augmented Reality limited, Magic Leap Incorporated, Niantic Inc, Samsung, Sony Corporation, Vuzix |
- Cameras
- Controllers
- Display Monitors
- Headphones
- Processors
- Sensors
- Others
- Handheld Devices
- Head Mounted Display
- Head up Display
- Aerospace and defence
- Automotive
- Education and Training
- Gaming and Entertainment
- Healthcare
- Others
- Asia-Pacific
- Europe
- Middle East
- Africa
- North America
- Latin America
- Size of Global Augmented and Virtual Reality Hardware Market (FY’2019-FY’2032)
- Overview of Global Augmented and Virtual Reality Hardware Market
- Segmentation of Global Augmented and Virtual Reality Hardware Market By Hardware Type (Sensors, Processors, Controllers, Cameras, Headphones, Display Monitors, Others
- Segmentation of Global Augmented and Virtual Reality Hardware Market By Application ( Head Mounted Display, Head up Display, Handled Devices)
- Segmentation of Global Augmented and Virtual Reality Hardware Market By Industry Vertical ( Aerospace and defence, Gaming and Entertainment, Education and Training, Healthcare, Automotive, Others)
- Statistical Snap of Global Augmented and Virtual Reality Hardware Market
- Growth Analysis of Global Augmented and Virtual Reality Hardware Market
- Problems and Challenges in Global Augmented and Virtual Reality Hardware Market
- Competitive Landscape in the Global Augmented and Virtual Reality Hardware Market
- Impact of COVID-19 and Demonetization on Global Augmented and Virtual Reality Hardware Market
- Details on Recent Investment in Global Augmented and Virtual Reality Hardware Market
- Competitive Analysis of Global Augmented and Virtual Reality Hardware Market
- Major Players in the Global Augmented and Virtual Reality Hardware Market
- SWOT Analysis of Global Augmented and Virtual Reality Hardware Market
- Global Augmented and Virtual Reality Hardware Market Future Outlook and Projections (FY’2019-FY’2032)
- Recommendations from Analyst
1.1. Scope of the report1.2. Market segment analysis
2.1 Research data source
2.1.1 Secondary data2.1.2 Primary data2.1.3 SPER’s internal database2.1.4 Premium insight from KOL’s
2.2 Market size estimation
2.2.1 Top-down and Bottom-up approach
2.3 Data triangulation
4.1. Driver, Restraint, Opportunity and Challenges analysis
4.1.1 Drivers4.1.2 Restraints4.1.3 Opportunities4.1.4 Challenges
4.2. COVID-19 Impacts of the Global Augmented and Virtual Reality Hardware Market
5.1. SWOT analysis
5.1.1 Strengths5.1.2 Weaknesses5.1.3 Opportunities5.1.4 Threats
5.2. PESTEL analysis
5.2.1 Political landscape5.2.2 Economic landscape5.2.3 Social landscape5.2.4 Technological landscape5.2.5 Environmental landscape
5.2.6 Legal landscape
5.3. PORTER’S five forces analysis
5.3.1 Bargaining power of suppliers5.3.2 Bargaining power of Buyers5.3.3 Threat of Substitute5.3.4 Threat of new entrant5.3.5 Competitive rivalry
5.4. Heat map analysis
6.1 Global Augmented and Virtual Reality Hardware Manufacturing Base Distribution, Sales Area, Product Type6.2 Mergers & Acquisitions, Partnerships, Product Launch, and Collaboration in Global Augmented and Virtual Reality Hardware Market
7.1 Cameras7.2 Controllers7.3 Display Monitors7.4 Headphones7.5 Processors7.6 Sensors7.7 Others
8.1 Handheld Devices8.2 Head Mounted Display8.3 Head up Display
9.1 Aerospace and defence9.2 Automotive9.3 Education and Training9.4 Gaming and Entertainment9.5 Healthcare9.6 Others
10.1 Global Augmented and Virtual Reality Hardware Market Size and Market Share by Region (2019-2025)10.2 Global Augmented and Virtual Reality Hardware Market Size and Market Share by Region (2026-2032)10.3 Asia-Pacific
10.3.1 Australia10.3.2 China10.3.3 India10.3.4 Japan10.3.5 South Korea10.3.6 Rest of Asia-Pacific
10.4 Europe
10.4.1 France10.4.2 Germany10.4.3 Italy10.4.4 Spain10.4.5 United Kingdom10.4.6 Rest of Europe
10.5 Middle East and Africa
10.5.1 Kingdom of Saudi Arabia10.5.2 United Arab Emirates10.5.3 Rest of Middle East & Africa
10.6 North America
10.6.1 Canada10.6.2 Mexico10.6.3 United States
10.7 Latin America
10.7.1 Argentina10.7.2 Brazil10.7.3 Rest of Latin America
11. Company Profiles
11.1 Apple Inc.
11.1.1. Company details11.1.2. Financial outlook11.1.3. Product summary11.1.4. Recent developments
11.2 Blipper limited
11.2.1. Company details11.2.2. Financial outlook11.2.3. Product summary11.2.4. Recent developments
11.3 Bosch Group
11.3.1 Company details11.3.2 Financial outlook11.3.3 Product summary11.3.4 Recent developments
11.4 Google LLC
11.4.1. Company details11.4.2. Financial outlook11.4.3. Product summary11.4.4. Recent developments
11.5 HTC Corporation
11.5.1 Company details11.5.2 Financial outlook11.5.3 Product summary11.5.4 Recent developments
11.6 Infinity Augmented Reality Ltd.
11.6.1. Company details11.6.2. Financial outlook11.6.3. Product summary11.6.4. Recent developments
11.7 Magic Leap Inc.
11.7.1 Company details11.7.2 Financial outlook11.7.3 Product summary11.7.4 Recent developments
11.8 Niantic Inc.
11.8.1 Company details11.8.2 Financial outlook11.8.3 Product summary11.8.4 Recent developments
11.9 Samsung
11.9.1 Company details11.9.2 Financial outlook11.9.3 Product summary11.9.4 Recent developments
11.10 Sony Corporation
11.10.1 Company details11.10.2 Financial outlook11.10.3 Product summary11.10.4 Recent developments
11.11 Vuzix
11.11.1 Company details11.11.2 Financial outlook11.11.3 Product summary11.11.4 Recent developments
SPER Market Research’s methodology uses great emphasis on primary research to ensure that the market intelligence insights are up to date, reliable and accurate. Primary interviews are done with players involved in each phase of a supply chain to analyze the market forecasting. The secondary research method is used to help you fully understand how the future markets and the spending patterns look likes.
The report is based on in-depth qualitative and quantitative analysis of the Product Market. The quantitative analysis involves the application of various projection and sampling techniques. The qualitative analysis involves primary interviews, surveys, and vendor briefings. The data gathered as a result of these processes are validated through experts opinion. Our research methodology entails an ideal mixture of primary and secondary initiatives.
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